![]() Plugins\production\settings\packet_settings.ini - Settings for packet system, change debug to true to log packets to window, change log to true to log to file. Plugins\production\packet.dll - System to display and log decrypted packets. Inside the rar you will find the following files: is a Special Contribution from dTantra, he made his own one, this one is a logger and only should be used to analyze the communication between GameServer -> Client and vice-versa.ĭTantra GodsWar Dev System - RageZone Release -Ĭommands: 1. NETĭISCLAIMER: DO NOT REMOVE CREDITS IN THE SOURCE! For leechers around, DO NOT LEAK THIS INTO ANY OTHER FORUMS! This is meant to be released in RAGEZONE only! IF only IF you ever leak this, have the decency to add RageZone as original source of release in the whatever thread you make in the other forums. ENJOY!!!! I really hope someone achieve something with this, Also for something serious this should not be kept on VB of course C shall be used for more aggressiveness on memory handling and network communication and of course less dependency over. If you manage to download this and need any help getting the sniffer to work drop me a PM and I will help you. simply delete it! and remake a new one within the source code, then you're good to go The Project1.exe is already configured for current Login server IP: 70.42.236.84 and for World Server ' Minos': 63.251.49.32 on port 7000, and if you are not happy with the generated executable because you think it may be infected. I said yet because I managed time ago I did a type of 'dupe' with the packets that it allowed me to forge without loosing crystals. Now if you have read everything until here WOW! You really like reading xD, but if you are just looking for the download link to download it and just make 'hacks' let me tell you right away that, HACKS are currently NOT (yet) available for GW since almost everything is managed server side. ![]() So enough of speaking and let's get this thing done. He coded it and even added a few functions inside that you will see it will come handy, like convert the Raw packets from Hex to String and vice-versa.Įverything is done, so if you would like to work on it as well you are welcome, I do this release because I know Godswar needs a private server already, and I can't do it by my own, I'm the author of this thread which I tried giving life to this project long time ago: Official Thread but with rough support I then tried giving my best doing it at my own so I started analyzing the packets and how Godswar handles that communication, so far I have seen many people trying to setup server files that are extremely old, and if you did manage to run them, you would be outdated ages behind since the source code of godswar that are running around are extremely old, so if you would have to update source, you would have to be updating almost every single line of code in those server files, so why do that, if you can start doing it with the current packet sniffer and do it with the latest version. This packet sniffer has been coded hardly in VB6, the guy that did it, found the actual encryption that Godswar handles in server >< client communication. This is the ultimate tool to start at least designing the very beginnings the emulation of the game server like, login phase, etc. Hello everyone! I' have been working in Godswar for roughly 2 years with no 100% success the latest thing that has happened is that I got a packet sniffer and had been analyzing Godswar server client communication with it for a long time, There is everything server side packets, client side packets, etc etc.
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